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I think I understand where is this coming from. You are used to "aesthetically pleasing" GUI elements. The thing is, people want their task done -- mail being d
by ingenter 11y ago
I think I understand where is this coming from. You are used to "aesthetically pleasing" GUI elements. The thing is, people want their task done -- mail being delivered, route being found, notes recorded. Anything extra is a cognitive load for the user. The UIs I like the most have minimal amount of visual elements.
I'd like to compare the shift in style of the GUI from http://www.knifepurveyor.com/images/content/larry%20fuegen%20presentation%20dagger_open_L.jpg http://www.knifepurveyor.com/images/content/larry%20fuegen%2... to http://www.bestchefknifereviews.com/wp-content/uploads/2012/10/global-g2-8-inch.jpg http://www.bestchefknifereviews.com/wp-content/uploads/2012/.... A typical housewive would prefer to buy the second knife because it's easier to use and wash. It's also cheaper.
- flohofwoe 11y agoI really doubt that the modern 'flat' designs are more functional and intuitive than what we had before. I don't mean the extreme skeuomorphism crap that Apple dumped on us in some iOS applications. Before 'flat' design, interactive elements were clearly distinguishable from passive elements that only show information. A button was clearly different than a text label. A 'pressed' button looked clearly different from a 'raised' button. You didn't have to find out what UI elements are interactable by fumbling around on the entire display touching everything like a monkey. Examples for this are the contacts in iOS (the phone number can be pressed to make a call, but it looks like passive text), and the infamous shift button on the iOS keyboard. I really wish people would keep 'design' out of UIs ;)