4 ms·
Your point makes more sense for the iOS App Store, but this was desktop software and the Mac App Store is a different animal. It's nowhere near as successful, e
by jonknee 11y ago
Your point makes more sense for the iOS App Store, but this was desktop software and the Mac App Store is a different animal. It's nowhere near as successful, even "top" apps are't selling many copies. The sandboxing also means your apps can do less than apps that aren't in the store. You also can't do demos or paid upgrades. Same 30% tax though.
There have been many similar rants:
http://www.panic.com/blog/coda-2-5-and-the-mac-app-store/ http://www.panic.com/blog/coda-2-5-and-the-mac-app-store/
http://sixcolors.com/post/2014/10/bbedit-at-max-q/ http://sixcolors.com/post/2014/10/bbedit-at-max-q/
http://blog.helftone.com/mac-app-store-the-subtle-exodus/ http://blog.helftone.com/mac-app-store-the-subtle-exodus/
http://www.macstories.net/news/textexpander-4-first-casualty-of-mac-app-store-sandboxing/ http://www.macstories.net/news/textexpander-4-first-casualty...
https://www.omnigroup.com/blog/update-no-upgrade-pricing-for-mac-app-store-purchases https://www.omnigroup.com/blog/update-no-upgrade-pricing-for...
Etc