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You absolutely need at least one carefully expository level to demonstrate the game mechanics. Play Wario's Woods for the NES, and you'll know what to do. Your
by blasdel 17y ago
You absolutely need at least one carefully expository level to demonstrate the game mechanics. Play Wario's Woods for the NES, and you'll know what to do. Your textual description is awful, but I'm not sure how you could do it better -- so ditch it! Show, don't tell. Tell them just enough to inspire them to try it.
Graphics. You don't need 3D anything, you don't need to turn the blocks into animal species with a story. You just need it to feel like someone considered it more rather than doing what the tools made easy -- taking stuff out will go a long way.
You need sound effects, if not music.
- amichail 17y agoThe iPhone/iPod touch version has sound effects.
- aconbere 17y agoYou might be able to get away with removing most of the explanation if you had a simple animation of the game play looping on the page. All I needed was to start the first level to understand how the game worked (having played drop 7)