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LucasArts used to be a very well known game developer studio. Many of the early star wars games were very well received and highly innovative. Star Wars: Tie Fi
by ffk 11y ago
LucasArts used to be a very well known game developer studio. Many of the early star wars games were very well received and highly innovative. Star Wars: Tie Fighter is consistently considered one of the best games of all time. They also released one of the earliest games to make use of a dedicated GPU in PCs. Over time, the quality dropped off and left many fans disappointed.
There were still a few gems after 2000, e.g. Knight of the Old Republic and Battlefield. However, the sequel to KotOR was released unfinished. This era seems to be filled with collaborations where other companies performed much of the work. I suspect using external resources caused a drop in in-house talent and ultimately left the studio unable to compete against newer and more ambitious studios.
I hope this marks a return of an innovative and competitive LucasArts. It would be wonderful to have the same level of early innovation back and associated with the star wars brand.
- bcbishop 11y agoHey ffk - you're not far off. Many of the folks at LucasArts moved on to Lucasfilm's Advanced Development Group after Disney shut it down, and they're a big part of the real-time computer graphics effort that's making all the xLab stuff possible. (Andrew Grant, who's in the video demoing the iPad experience, is one, and had been working on 1313 before things came to an end.)
- mstromb 11y agoAfter Disney bought LucasFilm they laid off everyone at LucasArts except those responsible for handling licensing [1]. ILM's work here seems focused on more cinematic stuff - the word "game" doesn't appear once in the article. By the way, a lot of the missing content in KotOR 2 has been restored by a mod called "The Sith Lords Restored Content Modification." There's a standalone version if you still have the original discs rattling around, but the easiest way to get it now is to use the Steam Workshop [2]; the game was recently updated (after 10 years!) to add easier mod support, controller support, etc. [1] http://www.ibtimes.com/disney-closes-lucasarts-video-game-arm-lucasfilm-cancels-star-wars-games-1169515 http://www.ibtimes.com/disney-closes-lucasarts-video-game-ar... [2] http://steamcommunity.com/sharedfiles/filedetails/?id=485537937 http://steamcommunity.com/sharedfiles/filedetails/?id=485537...
- jeremiep 11y agoThey do mention gaming applications in the video, however they will focus on cinematic applications.
- deleted 11y ago[deleted]
- sandworm101 11y ago> I hope this marks a return of an innovative and competitive LucasArts. I don't see this as innovation. It's simply a continuation of the path towards higher and higher levels of eyecandy. Unless they put one in my living room, I cannot see this bringing any fundamental changes. I'd much rather them do some more cutting-edge writing, new ideas and concepts to make a game enjoyable beyond the demo. I want Tie Fighter + WingCommander:Privateer + Eve Online. I couldn't care less about realistic facial renderings. (Yes, I am aware of star citizen, but atm I am ready to drink that koolaid.)
- ender7 11y agoNote that other game companies usually developed the actual games for LucasArts. X-Wing and TIE Fighter were developed by Totally Games and KOTOR (the first one) was developed by BioWare. Many of their adventure games (such as Day of the Tentacle and Grim Fandango) were developed in-house, though. I don't know if any of the original LucasArts people are involved in this new effort -- I have a feeling that this is a denovo group.