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Collision detection, in a platform game, is an user experience problem rather than a well-specified mathematical problem. If it feels like you should have lande
by victorNicollet 11y ago
Collision detection, in a platform game, is an user experience problem rather than a well-specified mathematical problem. If it feels like you should have landed on that ledge, you don't care what the capsule-versus-AABB test says: you expect me to "fix" the game.