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> I guess our public silence the last few months already said a lot. While I can personally understand this reaction to having trouble, it's not healthy nor is
by Udo 11y ago
> I guess our public silence the last few months already said a lot.
While I can personally understand this reaction to having trouble, it's not healthy nor is it fair to cease communication in this way. A lot of promising projects announce difficulties by falling silent, including Limit Theory, which I was looking forward to seeing realized some day. Maybe crowdfunded projects need to shift to a mindset where it's expected to be upfront about problems.
> So with a heavy heart I have to communicate that as of now the IP of Woolfe, all of the assets and source code is now for sale
I said it before, but I'll gladly say it again: backing a Kickstarter project is a bet, not a pre-order. When I back a project, I calculate the odds and place my money accordingly, full well knowing it could be gone. As long as makers honestly tried to achieve something, I'm fine with failure.
Not everybody sees it that way, though. It would be nice if new games on Kickstarter would include a pledge for their IP to enter public domain in case the project as a whole fails. Because the alternative being played out here is most likely not very helpful to anyone, including the defunct studio.
- breischl 11y agoI didn't fund Limit Theory, but I've been following it because it does look cool. You may have missed it, but the developer recently resurfaced. Hopefully he'll get things back on track... http://forums.ltheory.com/viewtopic.php?f=11&t=4492 http://forums.ltheory.com/viewtopic.php?f=11&t=4492
- Thimothy 11y agoThanks for sharing. I funded Limit Theory and by now had brushed it off as a failure. Glad to see some light coming from there, the project is really cool.
- jakejake 11y agoI think sometimes it's a case where things are bad, but the project owners have a few long shots out there and are hoping that one of them will come through. I guess in a perfect world, they would just write that as well.
- scott_s 11y agoKeep in mind that the project succeeded, but the company behind that project failed. The game was shipped, and is currently available. But because they were not able to do so in a sustainable way, they have no money leftover for the company, including to ship the physical Kickstarter bonuses.