3 ms·
The game's prototype was funded and built in 2013, then by mid 2014 the entire game was already funded and close to completion, by September they finished the k
by IkmoIkmo 11y ago
The game's prototype was funded and built in 2013, then by mid 2014 the entire game was already funded and close to completion, by September they finished the kickstarter and aimed to wrap it up by February. Consider that they're a game dev since 2002 and had other projects and income, too. So bridging September to February on $70k for a small team of about 5-6 people who are working on the project part-time, isn't crazy.
I think they failed to earmark the funds for rewards (they did ship the game, the issue is they didn't ship the art books, wallpapers etc, and went bankrupt), and mostly just failed to build an awesome enough game. They probably expected strong sales as they'd been hyped quite a bit, greenlit in a few days, featured at the E3 etc. But when the sales didn't happen and the loans had to be paid back etc, they went bankrupt and couldn't ship the merchandise rewards.