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>It is important to realize that ignorance isn't "bad" it can be fixed by learning In the parlance of Mr. Rumsfeld, you can learn from the known unknowns, but
by forgetsusername 11y ago
>It is important to realize that ignorance isn't "bad" it can be fixed by learning
In the parlance of Mr. Rumsfeld, you can learn from the known unknowns, but often you don't even discover the unknown unknowns (the "meta-ignorance") until it's too late.
- ChuckMcM 11y agoExcept that Rumsfeld had a different problem, he had people who didn't want him to know what he didn't know, because it was a tactical advantage for them. This, like most engineering tasks, is more straight forward. You have to know what its going to take to build each piece and assemble them into the final product. So if you are making a AAA indie game, it helps if you can talk with the project manager at a company that made AAA games and go through their list of deliverables, and then think about how you're going to deliver the same thing. Sometimes you'll be tempted to say "we won't need to do that" but like Chesterton's fence, you need to understand why they did that so that you can really say you won't need to do that thing. It is always ok to start with "how hard could it be?" but that starting point requires you educate yourself on exactly how hard it could be. For game development I think pretty much all the questions are knowable (except for consumer reception of course)
- perotinus 11y agoIn case anyone else was wondering what Chesterton's fence is: "Chesterton's fence is the principle that reforms should not be made until the reasoning behind the existing state of affairs is understood." I learned something new (and useful) today. Thanks! Source: https://en.m.wikipedia.org/wiki/Wikipedia:Chesterton%27s_fence https://en.m.wikipedia.org/wiki/Wikipedia:Chesterton%27s_fen...