5 ms·
Here is the steam page. http://store.steampowered.com/app/281940/ http://store.steampowered.com/app/281940/ Remind me of Alice, which had some beautiful level
by kelukelugames 11y ago
Here is the steam page.
http://store.steampowered.com/app/281940/ http://store.steampowered.com/app/281940/
Remind me of Alice, which had some beautiful levels.
http://store.steampowered.com/app/19680/ http://store.steampowered.com/app/19680/
- Sumaso 11y agoIt's a real shame, since I was really looking forward to this game! I suppose I should count myself fortunate that I didn't Kickstart Woolfe. Seeing these failed projects is grim reminder that just because you back something doesn't mean it will be delivered.
- cautious_int 11y agoSince you didn't back it back then, you can now buy it immediately on Steam. It looks like a functional game, and not a failed project.
- james-skemp 11y agoIt doesn't have a proper ending (obvious they were expecting a second in the series), but having played it I enjoyed it for what it was. With the bankruptcy, it's questionable where purchases of this will go to, so you might want to keep an eye on the game's Steam forum. (There was another game, the name of which escapes me, that had a similar issue, with it getting sold cheap, and the money wasn't going to the creators. I think it was this year's Steam sales, if anyone else recalls the game.)
- blakeyrat 11y agoIt wasn't "recent", but after Gamecock went bankrupt (good riddance!), their FPS title Legendary was on Steam for like a buck fifty. It's $3 now. I assume that was a creditor trying to squeeze every cent from it.
- BasDirks 11y ago"Oh I didn't get the toy I paid for". Really? That's what you're posting when a group of talented artists see their dream shattered?
- normloman 11y agoThe artists have no right to complain. They were the ones asking for money in the first place. They promised the public they would deliver on the "toy." They underestimated what it would take to make the game. The backers are not free of responsibility, but the artists also have to accept blame.
- scott_s 11y agoKeep in mind the game was delivered, and is available for purchase on Steam.
- deleted 11y ago[deleted]
- arbitrage 11y agoQuote marks should be reserved for quoting things that people actually said. Sarcastic quote marks should be reserved to make fun of something someone actually did ... the person you're responding to said in fact that he didn't kick in on this project.
- forgetsusername 11y ago>Really? That's what you're posting when a group of talented artists see their dream shattered? How, exactly, was their "dream shattered"? They raised money that (they thought) was sufficient, and got to work independently on a game they loved. That's more than a lot of people get. Apparently the game wasn't very good. No one is entitled to financial success.
- Cthulhu_ 11y agoActually, more failing projects should be funded IMO - Kickstarter has been too much like a store for too long, which caused a lot of people to have overly high expectations for projects they backed.
- fr0styMatt2 11y agoThis. It doesn't help the perception that there are a lot of companies out there that seem to be using Kickstarter as a service for basically taking pre-orders though. Often I've thought "Why the heck is that big company with lots of money doing a Kickstarter? Isn't Kickstarter for people that wouldn't have the money to fund the project at all?". A whole other debate, I know.
- bluedino 11y agoWow. I'm not current on games but from an art standpoint that looks pretty good.
- blakeyrat 11y agoThat what amazed me about this, is it looks like they were basically creating a complete clone of Alice: Madness Returns. I mean, I know Alice didn't sell well, but surely someone pointed that out to them?
- facepalm 11y agoI'm confused - how is it failed if they launched it on Steam? Is that just a demo?
- kybernetyk 11y agoThe game doesn't sell well enough to cover running costs.
- facepalm 11y agoWhat are the running costs - does it have an online component? Or just the fees they have to pay to Steam?
- kybernetyk 11y agoThey had wages to pay. (IIRC they had somewhere from 5 - 10 full time employees).