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I believe there is a standard cross-platform maximum value, and you mention it in your last sentence: std::numeric_limits!
by Joky 11y ago
I believe there is a standard cross-platform maximum value, and you mention it in your last sentence: std::numeric_limits!
- lhecker 11y agoUhm... Using "-1" to assign the maximum value is in fact as standard and cross-platform as using std::numeric_limits, which was basically my entire point. The difference between those is only "textual solution" VS "mathematical solution" and thus a matter of personal preference.