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> fwiw, I've encountered this quite a bit when helping users switch from Internet Explorer to Firefox or Chrome -- both of which use the stupid hamburger menu -
by bhauer 11y ago
> fwiw, I've encountered this quite a bit when helping users switch from Internet Explorer to Firefox or Chrome -- both of which use the stupid hamburger menu -- an users hate it and "being able to find things" is probably the number one reported reason that they go back to Internet Explorer.
Even as a routine Firefox user, I never use the "hamburger menu." Instead, to reach functions not visible on my toolbar, I just press Alt to reveal the traditional drop-down menus and use those.
I still remember when I first heard someone call the three-line button a "hamburger." Variations had been around for some time, and I think people generally called it a "list" or "menu" button. I personally thought it looked like a thumb grip, so when it appeared on mobile as something you could grab and slide, for a while I called it a grip. The name "hamburger" has never resonated with me. So admittedly part of my disdain for the hamburger is simply the new name.
I am generally in favor of the article's argument, especially in large-display contexts such as desktop computing. As much as I can appreciate the visual minimalism of mobile designs, it can feel frustrating and constraining to navigate a mobile design in a large-display context.
- ploxiln 11y agoIt's also funny that on the desktop OS designed by Apple, that paragon of modern and superficially minimal design, the menu is always visible (in the menu bar, just for the focused application). Other desktops trying to be as "easy and beautiful" as OS X are doing more to hide the classic menu. (not an apple fanboy, I promise, I've spent more time with linux overall)
- alejohausner 11y agoApple chose to always have an active menu at the top of the screen because of Fitts' law, which roughly says that bigger buttons can be clicked on more quickly than small ones (see wikipedia for a more precise mathematical description). Duh. With the menu at the top, the user can slam the mouse pointer to the top edge, and simply focus on moving the pointer left of right. This is perceptually equivalent to having the screen divided into several tall stripes, one for each menu item. The menu items thus act like buttons with very large screen area. On a small mobile device, this trick is used too: most of the UI buttons are on the edges of the display. Compare this experience with trying to hit a tab or button on the top edge of your application's window (on a desktop computer). The top edge is rather narrow, and the targets sitting on that edge have small area. It takes much more effort to hit them, than if they were planted at the top of the screen. From what I've read, Apple chose this design way back in the stone age era (early 1980s), after actually doing user testing! New isn't always better.