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I really struggled, even now, to understand exactly what the author is selling (looks like the overall website) and how to buy. There are a lot of options and
by lancewiggs 11y ago
I really struggled, even now, to understand exactly what the author is selling (looks like the overall website) and how to buy.
There are a lot of options and he seems to delight in making it difficult to understand what to buy and how to pay. I'd recommend a re-read of Krug's "Don't Make Me Think", if only for the title.
Perhaps provide just one purchase option, not buried in the text and available in more places than an obscure chapter. I'd also like to see a buy-now button that delivers a crafted PDF. That's a tangible asset, and could command a decent (fixed) price from readers.
- lucaspiller 11y agoI think the author doesn't want to scare people away, but on the other hand if nobody knows how to buy... A book with a similar business model Game Programming Patterns [1] also does this poorly, I think a simple "Like this? Buy our print edition and support the author" link at the end of each chapter would be fine. [1] http://gameprogrammingpatterns.com/architecture-performance-and-games.html http://gameprogrammingpatterns.com/architecture-performance-...
- lobo_tuerto 11y agoI don't think it is the same case, have a look at this: http://gameprogrammingpatterns.com/ http://gameprogrammingpatterns.com/