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The only time I ever attempted to engage with the developers of an open source project, the answer was a resounding "NO".
by LordKano 11y ago
The only time I ever attempted to engage with the developers of an open source project, the answer was a resounding "NO".
- talmand 11y ago"Contribute or shut up" seems to be a common response. My experience, not extensive mind you, is mixed on the matter. The people who make the communication positive gets my attention, even if they so no. Otherwise, I'll still possibly use the project as needed but I don't feel the need to contribute even if I could.
- agibsonccc 11y agoI think it depends on the project. I get a ton of feature requests that are off the beaten trail. I basically give people the feed back of: We have limited bandwidth, but I'm happy to point you in the right direction. "Contribute or shut up" worded differently may not be an ideal answer but it's an understandable one. Imagine if you were a resource constrained engineer having hundreds of queries and emails a day about certain things users want and then not only have that feature not be something of interest to anyone but that user but also have it be something that isn't even on your road map. Technology that's general purpose enough (in our case machin e learning/scientific computing) will give you this. There's a huge delta between say: a resource constrained but heavily used project and a javascript lib that only provides a slightly better basic widget. It's no excuse for OSS devs to be rude but I hope you can understand what it looks like from our side a bit.
- technomancy 11y agoMy experience is that often even when the user comes with a suggestion backed up with a patch, it can be rejected because either they didn't understand how it interacts with other features in the codebase, or the maintenance burden would be too high for too little gain. Essentially even when you're asking to contribute a patch, you're requesting that someone maintain some code you wrote for an indefinite span of time. My experience has been that it's much more productive to say "I can't merge that patch into the core, but here is how it would be implemented as a plugin" and ensure your plugin interface is powerful and stable enough to allow people to do what they want.
- felixangell 11y agoAs a maintainer of an open source project, we often get a lot of proposals from people - my project is a compiler. And while some of them are interesting, there are a few who are suggested by people who don't really have any experience in language design, so usually we have to say no to a lot of features. When someone knows what they're on about, it's probably the architecture of our project that doesn't allow us to implement a specific feature; or would make it incredibly difficult to do so. And when you're dealing with even larger projects like Nginx or something, you have to work on it to know if something would work in terms of the project, which is tricky unless you've worked on it extensively. We've even had a guy who said we shouldn't use LLVM because it's slow (it's not), and he didn't like it. What I'm getting at with this point is that some people suggest ideas that a) change the entire course of the project, or b) are kind of silly and subjective. TL;DR It's complicated
- rbanffy 11y agoOn my regular job, at Canonical's MAAS team, we do, and we do a lot. The nature of the project makes it easier: it is a very specialized tool for managing primarily physical servers. Our users, therefore, tend to be very knowledgeable and have a very diverse set of problems they need solved. That, of course, does not mean we don't say "no" or "not just yet". Even on my own personal projects I tend to say "not yet" more often than not. Sometimes the feature requested makes sense, but the suggested implementation requires some thoughtful design. I've painted myself into corners far too many times before to fall into that kind of trap. As the Zen of Python says, "never" is often preferable to "right now".
- x0x0 11y agoI built a big chunk of an open source ml tool (I'm not sharing the name because I keep my life pretty private.) I think part of the problem lies in motivation. Fundamentally, I don't give a shit if anyone but me uses this software. I wrote it because I needed it, and I share it in case someone else finds it useful. Even if it isn't a perfect fit for them, it's a 300 to 500 hour head start on what they need. Also, for me personally, I ignore users: I don't necessarily know if most of them are assholes, but many of them that interact with me are. For example, many have enormous entitlement issues about hand holding around usage, understanding the results the software gives, etc. Just because you managed the arduous feat of getting an email address and typing out a vague 2 line email, that doesn't mean I'm going to spend hours on you when it's clear you couldn't even be arsed to read the (and they do exist!) docs or usage examples. Better yet, people get pissy when you decline to act as their free consultant. And for the vast majority of people that report a bug -- which may or may not so be -- I'd estimate fewer than 10% can produce a competent bug report: version, what happened, what you expected to happen, and shape and structure of the dataset. I used to be far more helpful but it both takes a lot of time and the weekly raging assholes -- verbal abuse, forceful demands for assistance, complaints that I didn't promptly respond to email -- that contact me really sucked all enthusiasm for working on the project out of me. I'd find a couple hours, make the mistake of reading the project tag in gmail, get upset, and just get discouraged or unmotivated. The solution was to basically ignore all email unless they're (1) nice, (2) competent, (3) demonstrate effort on their part to find the solution themselves, (4) document the above in the email, and (5) I'm in the mood. Also, in the history of several years of email, I'm confident that fewer than 10 requests offered to pay me. Ask for my consulting rate and you have my attention.
- blakeyrat 11y agoBack when I did web programming all the time, I had a really good experience reporting a bug to Firefox (where they were incorrectly throwing an exception for something the DOM spec said should be a no-op-- they sent me a t-shirt.) Around the same time, Chromium added a regression where trying to search for text on a long page would fail to work (I can't remember the details, but it was about of equal severity to the Firefox bug.) My bug to them was completely ignored. (It ended up fixed in the next release, but I don't know how-- my bug was never triaged AFAICT and there weren't any dupes AFAICT. Maybe they had a second, private, bug tracker?) God knows I've disagreed with a lot of Firefox's design decisions recently, but they really did a good job of engaging with their users. At least back in the 4.x timeframe.