4 ms·
I feel that VR hardware may be good enough to sell to early adopters, but my fear is that the software and products like 'SL 2.0 (Project Sansar)' won't be good
by norea-armozel 11y ago
I feel that VR hardware may be good enough to sell to early adopters, but my fear is that the software and products like 'SL 2.0 (Project Sansar)' won't be good enough to give early adopters a reason to buy the hardware. It's all a chicken/egg situation. If there's no good product out there to justify the price tag, no matter how small, then why buy the thing? With products like the iPod and the early smart phones there were compelling reasons to buy them (convenience is a common factor for both). But what's the compelling reason for VR other than novelty? Will it make it easier for game designers and story makers (think Pixar or anyone in the film industry tbh) to convey previously impossible stories? I'm not so sure VR gives creators a new tool in that regards, so I'm going to wait out this cycle of VR to see what happens. Buying the Rift to play Elite Dangerous in VR mode doesn't really excite me and I'm a long time user of virtual worlds like Second Life (going on 11 years on January 2016).