3 ms·
"Of course if you're going to visit a gaming company, you're not just going to find people disproportionately passionate about games, but you'll find people try
by jonstokes 11y ago
"Of course if you're going to visit a gaming company, you're not just going to find people disproportionately passionate about games, but you'll find people trying to focus on gaming products.
After all if you'd gone to an architectural company and they demo'd a business meeting where they showed the new building design to a client, and you spent 30 minutes after talking about how it'd be so cool to shoot orcs in VR, what do you think they'd say or think? They'd just go right back to talking about their company's use of VR, architecture."
Yeah you've totally missed the point of my post. I'm talking about (and to) the people who are actually working in VR and building things with these systems -- which right now is game devs who know lots of math and can code, and not architects.
Game devs are the ones that, for a variety of reasons, are in the hot seat here and are tasked with building out the first generation of consumer VR, and they belong to a particular demographic. And that demographic is narrow, parochial, and hyper-focused on scratching its own itches. Often those are strengths, but in the case of VR they're a weakness.