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I always thought that shooters worked well on the Wii - simple rumble force feedback gives you recoil, and the Wiimotes work great as pointers, because the poin
by m000z0rz 11y ago
I always thought that shooters worked well on the Wii - simple rumble force feedback gives you recoil, and the Wiimotes work great as pointers, because the pointing mechanism was closed loop. What they lacked was closed loop position tracking of the Wiimote itself, which is why we ended up with terrible waggle controls in games. Oculus Touch & the lighthouse system will be closed loop, so they should be significantly better.
- rm_-rf_slash 11y agoMy disappointment with Wii force feedback came with the very first game I played for it: Legend of Zelda. Happened when I swung the wiimote to swing the sword, got blocked, and my arm kept moving. Then it just became the gimmick waggle. Pointing/shooting controls were all right, couldn't really complain about a mechanic that Nintendo's had since NES Duck Hunt.