3 ms·
This article is very much spot on. I think the true value of VR is the ability to provide new ways of playing in virtual spaces, but those ways of playing need
by hyperion2010 11y ago
This article is very much spot on. I think the true value of VR is the ability to provide new ways of playing in virtual spaces, but those ways of playing need to be compelling, they need to have good gameplay, like anything else. The 'gameplay' for watching a movie in VR is going to be absolute shit, because the viewer inherently has zero agency. The experience must be interactive and it must give the player a sense of agency (re: why hands are critical), otherwise the cost of putting on the headset will be too high for most people. Similarly, VR won't replace other experiences that have good gameplay and give players a sense of agency. Alien Isolation is an absolutely amazing game because the level of quality for the writing, pacing, level design, sound design, voice acting, control scheme, gameplay mechanics etc. are all in the 99th percentile for games and more importantly all of those parts complement eachother. Producing something like that is HARD regardless of the medium. For every Alien Isolation there are going to be a pile of shit games that you really don't want to play.
I think most of the VR guys admit that bad games in VR are going to be exceptionally bad, but I haven't heard anyone articulate quite so clearly Jeff's concerns that the experiences will just be boring. Watching Conway's game of life run: boring. Setting up and _playing_ with a fully interactive Conway's game of life: wait is it already 2am?!