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If you aren't a gamer or technology person, it's way more impressive then if you already live in that world. Spending hours on the thing vs a demo is a very di
by CosmicShadow 11y ago
If you aren't a gamer or technology person, it's way more impressive then if you already live in that world. Spending hours on the thing vs a demo is a very different experience as well.
- kefka 11y agoAdmittedly true. I do spend a great deal of time on our rifts. I've done some dev work for it, along with using it as my virtual desktop. I didn't think that people would be interested in my personal use case, because I am rather an outlier. Airflow is one concern. I am hot, and stay hot. Along with that, it tends to fog up the lenses and get somewhat sweaty. Demos aren't a concern because condensation doesn't have a chance to form. I also have issues of depth perfection after about 4 hours, which is around lunchtime. This goes away in perhaps 5 minutes, but is still a problem. There is also the screen door effect still in DK2. I've heard the CV1 doesn't have this, but that shall be seen. There is also the mention of input issue. Using keyboard is still hard. I still resort to looking down the nose-hole to see the keyboard (others with Rift will know what I mean). I've been playing around using a wiimote and nunchuck for input along with a sensor bar, and it works well. Sound is also another problem area, but CV1 has builtin speakers. It's to be seen if they're good or not.
- gspetr 11y ago> I also have issues of depth perfection after about 4 hours, which is around lunchtime. This goes away in perhaps 5 minutes, but is still a problem. Don't think depth perception is going to go away without modifying human eyes and/or the brain, which is a much harder task than VR itself. I have short-term depth perception issues when I take off glasses.
- kefka 11y agoI'm not so sure about that. A small infrared camera and led mounted near the eye can track the eye. Along with tracking, you can also calculate the depth field by determining the circumference of the retina. This in turn allows for software-defined focus to be built in on applications. I also see an interesting future for light-depth-field cameras and displays that capture all depths and allow user controlled focus. The question is: can we replay this data format in a single display?