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That's your opinion. I do demos with a Alienware R18 laptop with a DK2 with demos different depts have made. I bring this oversized desktop in a laptop format
by kefka 11y ago
That's your opinion.
I do demos with a Alienware R18 laptop with a DK2 with demos different depts have made. I bring this oversized desktop in a laptop format to demos, and show them off.
I perhaps have 1 or 2 people out of 50+ each time that aren't wowed. And given that I've went through a 1000 people at semi-random, that I think its fair to say that this guy is in the ~3% minority who isn't impressed.
All I can say is to give it a shot. Try a roller coaster demo, or play different games in the Rift. It really is crazy awesome. The only bad thing is keyboard input is hard, and still an unsolved problem. I figure when haptic gloves get good, this will be the final answer.
Edit: Seriously? -1's over a valid comments from someone who has 4 DK2's and 2 DK1's ? So bashing VR on HN is in vogue now. Got it.
- CosmicShadow 11y agoIf you aren't a gamer or technology person, it's way more impressive then if you already live in that world. Spending hours on the thing vs a demo is a very different experience as well.
- kefka 11y agoAdmittedly true. I do spend a great deal of time on our rifts. I've done some dev work for it, along with using it as my virtual desktop. I didn't think that people would be interested in my personal use case, because I am rather an outlier. Airflow is one concern. I am hot, and stay hot. Along with that, it tends to fog up the lenses and get somewhat sweaty. Demos aren't a concern because condensation doesn't have a chance to form. I also have issues of depth perfection after about 4 hours, which is around lunchtime. This goes away in perhaps 5 minutes, but is still a problem. There is also the screen door effect still in DK2. I've heard the CV1 doesn't have this, but that shall be seen. There is also the mention of input issue. Using keyboard is still hard. I still resort to looking down the nose-hole to see the keyboard (others with Rift will know what I mean). I've been playing around using a wiimote and nunchuck for input along with a sensor bar, and it works well. Sound is also another problem area, but CV1 has builtin speakers. It's to be seen if they're good or not.
- gspetr 11y ago> I also have issues of depth perfection after about 4 hours, which is around lunchtime. This goes away in perhaps 5 minutes, but is still a problem. Don't think depth perception is going to go away without modifying human eyes and/or the brain, which is a much harder task than VR itself. I have short-term depth perception issues when I take off glasses.
- kefka 11y agoI'm not so sure about that. A small infrared camera and led mounted near the eye can track the eye. Along with tracking, you can also calculate the depth field by determining the circumference of the retina. This in turn allows for software-defined focus to be built in on applications. I also see an interesting future for light-depth-field cameras and displays that capture all depths and allow user controlled focus. The question is: can we replay this data format in a single display?
- coldpie 11y agoIt's easy to be impressed with a 10 minute demo, but once you start trying to actually play games with it, it falls apart pretty quickly. The article is spot on: the display and rendering tech isn't there yet, and the input devices need figuring out. Edit: I upvoted you. I also don't know why your comment is < 0.
- guiambros 11y agoDK2 owner here. To me the roller coaster demos are the worst to me. Your brain thinks you're moving in one direction, but your body is there sitting still, and it causes a horrible feeling. I can't stay more than 2-3 minutes without feeling terribly nauseated. Still scenes and static games are not as bad, but I still can't handle it more than 15-20 minutes. While I love the VR and have been dreaming of a Snow Crash-world for the past 20+ years, I'm not so optimistic about its mainstream adoption as I was when DK1 was launched.